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Old Aug 11, 2006, 09:57 PM // 21:57   #21
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meh. consoles are a thing of the past. just look how worthless the new xbox is.

Besides, at 350 bucks you can easily build a computer or upgrade yours to be at an optimum Guild Wars Machine.

For those with PCI slots only- upgrade your motherboard for 80 bucks
For those with less than 64mb cards- upgrade to an ATI x1600pro 512mb for 125 bucks
RAM? Thats dirt cheap, especially considering the GW Req's.

I vote you all sell your dusty consoles and upgrade your computers... itll be a learning/enriching experience.
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Old Aug 11, 2006, 11:22 PM // 23:22   #22
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Quote:
Originally Posted by Omega X
"Sucky connectivity" is in the past.
I don't really agree with that. XBox 360 is still pretty limited; I don't know what the PS3 has, though.

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The PROBLEM with GW on a console is the streaming updates. The game changes alot and console Hard Drives might not be able to handle the file weight and have other things on it as well.
On my HD with factions plus prophecies GW weighs in at 2.6GB; that's all the files there are. The XBox 360 HD is 20 gigs. I don't know how big an average xbox game is, but it seems there should be space enoughfor GW.

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The PC version wouldn't be just pushed out because its the premier platform for the game. Just take a look at Valve, if you have a PC then you can take advantage of many more options and features then their console cousins of the games.
What happens (and we've seen this MANY times, with every developer who starts co-developing for PC and console) is that the PC version suffers and becomes secondary. Controls, graphics, and gameplay are simplified; mature content removed; color-schemes "brightened up" - all to run on the weaker hardware of consoles, and appeal to the (perceived) younger audience playing on console.

This wouldn't really affect GW's first three chapters, but if there's ever a GW2, it likely would.
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Old Aug 12, 2006, 12:32 AM // 00:32   #23
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Oblivion is an example of what a good developer can create when developing for PC and console simultaneously. Neither one really suffers (although if any version did, it was the PC one because of the rather inefficient UI).

With the cursor ability that the Wii controller is capable of, the mouse's purpose is accounted for. All that is missing is the keyboard, for chatting.
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Old Aug 12, 2006, 12:37 AM // 00:37   #24
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The Nintendo Wii will be ideal for this sort of stuff. And I agree with Sciros that the only thing that's keeping it from being able to do it is a keyboard. Now granted they could make one you could buy but than wouldn't having a keyboard and a controller that acts as a mouse be just like having a computer? ...yes :P The only way we can put an MMORPG or CORPG on a console is if we make a console with all the necessities of a computer...

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Old Aug 12, 2006, 01:58 AM // 01:58   #25
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Speech-to-text technology, once it matures even more, may be a viable alternative to chatting via keyboard.

Suppose for argument's sake that it works well and it's available. Then instead of selecting "guild chat" and typing, just press "up" on the Wii remote's control pad (which will be mapped to "guild chat") and say something, then release it and what you said will be posted ^_^.

With that sort of technology, playing an MMORPG on console could be a very unique and cool experience.

Of course if we have proper speech recognition implemented in middleware for games, I can barely fathom the possiblities this would have for squad-based tactical shooters, RTS games, etc. :drools:
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Old Aug 12, 2006, 02:48 PM // 14:48   #26
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Quote:
Originally Posted by sir skulkcrasher
I thought PSO is the perfect Console MMO? Its like Guild Wars except it based on sci-fi environment and it cost $14 or $15 dollars a month to play it.
Not perfect + graphics are outdated.
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Old Aug 12, 2006, 03:13 PM // 15:13   #27
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More like worst console game due to frequent updates.
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Old Aug 12, 2006, 03:23 PM // 15:23   #28
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Quote:
Originally Posted by Mr_T_bot
More like worst console game due to frequent updates.
As long as the console has a hard drive that should not be an issue. FFXI push there bi-monthly changes and everyone usually can't play on "patch" day depending on server load, how big was the update.
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